![]() The game's digital manual contains a printable grid sheet which encourages players to chart their course through the game to this end. In this mode the game's map system is deactivated, leaving navigation through the dungeon's grid down to the player alone this references the 1990s games which Grimrock is based on, which left remembering routes and paths through the dungeon completely down to the player. In reference to its classic roots, the player has the option to switch on "old-school mode" when beginning a new game. Many of the harder puzzles throughout the game are designed as bonuses, being optional to the progression through the dungeon but granting superior items and equipment for solving them. Characters within the party gain experience for slaying creatures and beasts within the dungeon, allowing them to increase in level and progress skills which enhance combat abilities and allow the casting of new spells, and equipment is obtained through exploration and solving of puzzles throughout the dungeon. Gameplay consists of a combination of puzzle solving and combat. ![]() Players control a party of one to four characters which they move through a 3D rendered grid-based dungeon, a style of gameplay popular in RPG games from the 1990s such as Dungeon Master and Eye of the Beholder, from which Legend of Grimrock draws heavy inspiration. ![]() Legend of Grimrock is a first-person action role-playing game with tile-based movement and realtime game mechanics. An in-game screenshot with the open inventory of a party member
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